# Sea Battle. General Information

MediaArt network game SeaBattle 2.0 is more extended and complicated version of classical game.
Main distinctive feature of our game is that each ship has several kinds of fire arms; every arms has a different killing power. So run ahead we may say that Patrol Boat (1-sized ship) isn’t able to kill Cruiser (4-sized ship) in principle. The types of arms which every ship has and their possibilities are as follows.  
Patrol Boat (1-sized ship) has 30mm CANNON and 50mm CANNON.
Battleship (2-sized ship) has 30mm CANNON, 50mm CANNON and ROCKET MISSILES "TORNADO".
Destroyer (3-sized ship) has TORPEDOS besides all the above.
Cruiser (4-sized ship) has ANTI-AIRCRAFT MISSILES "WHIRLWIND" besides all the aforesaid.
Submarine has no armour. You can use your submarine to short-run observation of part of opponent’s field. In that case your opponent will have move without your shot.
Anti-aircraft missiles "Whirlwind" and torpedo can kill any ship; rocket missiles "Tornado" can kill any ship except Cruiser; 50mm cannon can kill a Battleship and a Patrol Boat only; 30mm cannon can kill a Patrol Boat only. So if your opponent kills all your Destroyers and Cruisers (3- and 4-sized ships) but he has even one Cruiser then the game will be over because you cannot kill all opponent's ships with your arms.
Hitting "big" ship with low-powered shell doesn't damage this ship, opponent has next move, but this point will be visible to you; so you can make shot with more power arms next time.
You may shot with arms which shooting ship has. Every shot decrease corresponding arms number. A red cross in select arms menu means that you add arms of this ship to maximum value (in that case opponent will have next move without your shot).
If you click "Options" button which you can see on the left top part of game screen then you can look (and/or change) current game options such as: win limit (game will be over when you reach it), number of every type of ships and arms on its, possibility of moving your ships during game and using a submarine. Besides, you can set value of background music and sound effects here.
You can send message to your opponent (during network game only). Press <Enter> key on your keyboard and write your message.
There are many hints in this game. Move mouse cursor to any key of user's screen and keep it for some seconds - and a yellow box with brief prompting will appear.

# Ships' Setup

You are in the ships' setup regime now. For ships' setup you must move mouse cursor to a certain ship (other colour will distinguish this ship at once), click left mouse button and drag ship to new place. Click right mouse button during dragging to rotate ship. If some field points flash during dragging then this place is admissible; so this ship will installed to the selected place after drop.
When all ships are installed you can begin game (click "Begin game" button on the left top part of user's screen). Instead of beginning you can load game which has been saved before (click "Load game" button).
To exit game click "Exit" button on the left top part of user's screen (or press Alt+F4 on your keyboard).
See also General Information.

# Choose ship for shot

To make shot you must choose ship at first. Click the necessary ship; after that select a kind of arms in the menu. The figures below every type of arms mean the number of this kind of arms which the rest.
A red cross in select arms menu means addition arms of this ship to maximum value (you can click "Options" button to see and/or change game options including number of arms on every ship etc). In that case opponent will have next move without your shot.
If you have switched on “Enable ship’s dynamical moving” point in “Options” window then you can see last “Move this ship” button in select arms menu. Clicking it you can move ship to other place like a beginning of game. In that case your opponent will have move without your shot (like an addition arms to maximum value).
See also General Information.

# Choose target for shot

After arms choice you must make a shot. Choose target and click the necessary place of opponent's field.
If you hit opponent's ship with low-powered arms (power of shell is not enough to damage ship) then this part of ship will be only visible to you (see General Information about kinds of arms and ships). You can make shot with more power arms next time. Blinking exclamation mark means that opponent's ship is in this point.

# Choose place for observation

To view part of opponent’s field using submarine you have to choose place where your submarine must surface.
Also you can select point of observation and view selected part of field later. In case you have changed your mind you can click to any ship to choose arms and to shot as well.
See also General Information.

# Choose point of observation

Now you’re choosing point of observation of opponent’s field. Click any point to fix current one and view selected part of opponent’s field. Observation process will keep during 10 seconds only so be careful.
See also General Information.